I/O optimal isosurface extraction
- 23 November 2002
- conference paper
- Published by Institute of Electrical and Electronics Engineers (IEEE)
Abstract
The authors give I/O-optimal techniques for the extraction of isosurfaces from volumetric data, by a novel application of the I/O-optimal interval tree of Arge and Vitter (1996). The main idea is to preprocess the data set once and for all to build an efficient search structure in disk, and then each time one wants to extract an isosurface, they perform an output-sensitive query on the search structure to retrieve only those active cells that are intersected by the isosurface. During the query operation, only two blocks of main memory space are needed, and only those active cells are brought into the main memory, plus some negligible overhead of disk accesses. This implies that one can efficiently visualize very large data sets on workstations with just enough main memory to hold the isosurfaces themselves. The implementation is delicate but not complicated. They give the first implementation of the I/O-optimal interval tree, and also implement their methods as an I/O filter for Vtk's isosurface extraction for the case of unstructured grids. They show that, in practice, the algorithms improve the performance of isosurface extraction by speeding up the active-cell searching process so that it is no longer a bottleneck. Moreover, this search time is independent of the main memory available. The practical efficiency of the techniques reflects their theoretical optimality.Keywords
This publication has 15 references indexed in Scilit:
- Optimal External Memory Interval ManagementSIAM Journal on Computing, 2003
- External-memory computational geometryPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- Sweeping simplices: a fast iso-surface extraction algorithm for unstructured gridsPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- A near optimal isosurface extraction algorithm using the span spaceIEEE Transactions on Visualization and Computer Graphics, 1996
- Experiments on the practical I/O efficiency of geometric algorithms: Distribution sweep vs. plane sweepPublished by Springer Nature ,1995
- Automatic isosurface propagation using an extrema graph and sorted boundary cell listsIEEE Transactions on Visualization and Computer Graphics, 1995
- Partitioning and ordering large radiosity computationsPublished by Association for Computing Machinery (ACM) ,1994
- Decimation of triangle meshesACM SIGGRAPH Computer Graphics, 1992
- Octrees for faster isosurface generationPublished by Association for Computing Machinery (ACM) ,1990
- Marching cubes: A high resolution 3D surface construction algorithmACM SIGGRAPH Computer Graphics, 1987