Three-dimensional representations for computer graphics and computer vision
- 23 August 1978
- proceedings article
- Published by Association for Computing Machinery (ACM)
- Vol. 12 (3) , 153-160
- https://doi.org/10.1145/800248.807384
Abstract
Representing complex three-dimensional objects in a computer involves more than just evaluating its display capabilities. Other factors are the uses and costs of the representation, what operations can be performed on it and, ultimately, how useful it is for computer recognition or description or three-dimensional objects. Many of the questions which are posed arise from the joint consideration of computer graphics and computer vision, and a specific representation hierarchy is proposed for complex objects which makes them amenable to display, manipulation, measurement, and analysis.Keywords
This publication has 20 references indexed in Scilit:
- Optimal surface reconstruction from planar contoursCommunications of the ACM, 1977
- An interactive computer graphics approach to surface representationCommunications of the ACM, 1977
- A system for sculpting 3-D dataACM SIGGRAPH Computer Graphics, 1977
- A parametric algorithm for drawing pictures of solid objects composed of quadric surfacesCommunications of the ACM, 1976
- The synthesis of solids bounded by many facesCommunications of the ACM, 1975
- Three-dimensional human display modelACM SIGGRAPH Computer Graphics, 1975
- Biological shape and visual science (part I)Journal of Theoretical Biology, 1973
- Three Dimensional Reconstruction from Serial SectionsNature, 1972
- 3-D Visual simulationSIMULATION, 1971
- A Procedure for Detecting Intersections of Three-Dimensional ObjectsJournal of the ACM, 1968