Computer game playing in adolescence: Prevalence and demographic indicators
- 1 August 1995
- journal article
- research article
- Published by Wiley in Journal of Community & Applied Social Psychology
- Vol. 5 (3) , 189-193
- https://doi.org/10.1002/casp.2450050307
Abstract
Computer game playing is a popular activity among adolescents yet there have been no systematic studies in the U.K. on its prevalence and its demographics. A questionnaire study was undertaken with 387 adolescents (12–16 years of age) to establish the time spent playing computer games, who they first started playing with, the reasons why they first started and why they play now and negative consequences of play. Results revealed that for many adolescents, home computer game playing can take up considerable time with 7% of the sample playing for at least 30 hours a week. Although there were no differences between males and females in who played computer games, it was established that males were found to play significantly more regularly than females.Keywords
This publication has 7 references indexed in Scilit:
- Book review of behind the 8-ball: A guide for families of gamblersJournal of Gambling Studies, 1993
- Fruit machine gambling: The importance of structural characteristicsJournal of Gambling Studies, 1993
- The observational study of adolescent gambling in UK amusement arcadesJournal of Community & Applied Social Psychology, 1991
- Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machinesJournal of Adolescence, 1991
- The acquisition, development, and maintenance of fruit machine gambling in adolescentsJournal of Gambling Studies, 1990
- Adolescents and Microcomputers: Sex Differences, Proxemics, Task and Stimulus VariablesThe Journal of Psychology, 1986
- Motivation of Video Game PlayersPsychological Reports, 1985