Game Physics
- 8 December 2003
- book
- Published by Taylor & Francis
Abstract
Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reKeywords
This publication has 0 references indexed in Scilit: