Validating discrete event simulations using event pattern mappings

Abstract
This paper introduces a new concept for the validation of discrete event simulations, based on recursively detecting and naming patterns of events. This paper introduces language constructs for dejining event patterns (VAL+ mappings,), explains the methodology for validating a design using event patterns, describes a softwaw tool based on mappings (VAL+ debugger) and lists results of using the debugger on three larger exam

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