Abstract
In regard to available features, discrete-event simulation languages differ in many respects. There is, however, one aspect of a simula tion language that transcends all others in significance - namely, the strategy (or strategies) employed for "next event" selection. Strategy determines how a modeler must view a system which is to be modeled (i.e., determines the "world view"). The three generally recognized strategies are event scheduling, activity scan ning, and process interaction. Modern simulation languages may include combinations of these strategies.

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