Computers for artists who work alone
- 1 February 1999
- journal article
- Published by Association for Computing Machinery (ACM) in ACM SIGGRAPH Computer Graphics
- Vol. 33 (1) , 50-51
- https://doi.org/10.1145/563666.563684
Abstract
For the last year or so, I've been studying chil-dren's book illustration. A picture book is an equal partnership between the vision of the author and that of the illustrator. Each brings her own experience, interpretation and style to the finished product One of the things I admire most about these artists is how purely their visions emerge in their books--they seem to come straight from the heart Of course, they have some input from their editors and art directors, but most of the content comes from the individual working away in a home studio. I think there is a lot of value in having a story told by a single voice. I recently heard the author/illustrator David Macaulay speak about working on the CD. ROM version of his book. The Way Things Work. He said it was an interesting experi-ence, but it t o o k 40 people to do all the work, and he wasn't interested in working in that way in the future: "What I really like to do is draw in my studio at home. " In my work in visual effects, I have seen a director's vision become muddled and homogenized into a pedestrian p r o d u c t through committee-style approvals and group input. Creating a feature film or CD-ROM requires the specialized talents of many people and I enjoy working on these projects as well as experiencing the finished work, but more and more I am drawn to work that is closer to the originator and more personal.Keywords
This publication has 1 reference indexed in Scilit:
- Painterly rendering for animationPublished by Association for Computing Machinery (ACM) ,1996