Causality and media synchronization control for networked multimedia games

Abstract
This paper makes a performance comparison between a centralized control scheme and a distributed control scheme; these two schemes were previously proposed by the authors so as to preserve causality and media synchronization for networked multimedia games. In the centralized control scheme, we have a single server which carries out causality control and multiple clients which exerts media synchronization control. In the distributed control scheme, each client performs causality and media synchronization control without any server. For the performance comparison, we have carried out an experiment of a networked shooting game in which computer data, voice, and video are dealt with together.

This publication has 10 references indexed in Scilit: