Efficient visualization of crash-worthiness simulations
- 1 January 1998
- journal article
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Computer Graphics and Applications
- Vol. 18 (4) , 60-65
- https://doi.org/10.1109/38.689666
Abstract
Web extra: View animations from the Optics ProjectTwo converging lenses: real intermediate image located between the two lensesClick here to see the 320x200 version Rayleigh resolution criterion: change of angle between the sourcesClick here to see the 320x200 versionMichelson interferometer: translation mirror moving and tilt mirror stationaryClick here to see the 320x200 versionFresnel.single submoduleClick here to see the 320x200 versionFinite element postprocessing has been dominated by software tightly integrated with simulation packages. Many of these packages have not kept up with state-of-the-art developments in graphics technology and visualization techniques. In particular, the large and time-dependent data sets resulting from crash-worthiness simulations in the automotive development process demand new visualization tools. This article demonstrates that careful design of scene graph structures and extensive use of texture mapping can improve rendering performance and visual appearance for postprocessing tasks. Furthermore, a new iconic visualization method improves the understanding of cross-section forces and bending moments in longitudinal structures of the car body.Keywords
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