Geography games and simulations: learning through experience
- 1 October 1981
- journal article
- research article
- Published by Taylor & Francis in Journal of Geography in Higher Education
- Vol. 5 (2) , 113-119
- https://doi.org/10.1080/03098268108708808
Abstract
Simulation is becoming increasingly popular in teaching in higher education. Dissatisfaction with traditional teaching techniques such as the lecture, the need to understand processes and to teach problem‐solving skills are some of the reasons for this. The roots of simulation are in war‐gaming, in management and business studies, and in psychologists’ approaches to ‘experiential learning’. Simulation in geography developed in the late 1960s. The example of the Caribbean Fishing Game is used to demonstrate flexibility of gaming. Three styles of simulation are outlined: role‐play, operational games and individual exercises. To be most effective, simulations need to be carefully prepared and properly integrated into the course. Simulation's open‐endedness makes evaluation difficult.Keywords
This publication has 3 references indexed in Scilit:
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- Instructional Planning SystemsPublished by Cambridge University Press (CUP) ,1971