Output-sensitive hidden surface removal

Abstract
Several output-sensitive algorithms for hidden surface removal in a collection of n horizontal triangles, viewed from a point at z=- infinity , are derived. If k is the combinatorial complexity of the output visibility map, then the result is a simple (deterministic) algorithm that runs in time O(n square root k log n) and several improved and more sophisticated algorithms that use randomization. One of these algorithms runs in time O(n/sup 4/3/log /sup gamma /n+k/sup 3/5/n/sup 4/5+ delta /) for any delta >0, where gamma is some constant less than 3. The performance of the other algorithms is potentially even faster; it depends on other parameters of the structure of the given triangles, as well as on the output size. A variant of the simple algorithm performs hidden surface removal for n (nonintersecting) balls in time O(n/sup 3/2/log n+k).

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