A user interface toolkit based on graphical objects and constraints
- 1 January 1988
- proceedings article
- Published by Association for Computing Machinery (ACM)
- Vol. 23 (11) , 36-45
- https://doi.org/10.1145/62083.62088
Abstract
One of the most difficult aspects of creating graphical, direct manipulation user interfaces is managing the relationships between the graphical objects on the screen and the application data structures that they represent. Coral (Constraint-based Object-oriented Relations And Language) is a new user interface toolkit under development that uses efficiently-implemented constraints to support these relationships. Using Coral, user interface designers can construct interaction techniques such as menus and scroll bars. More importantly, Coral makes it easy to construct direct-manipulation user interfaces specialized to particular applications. Unlike previous constraint-based toolkits, Coral supports defining constraints in the abstract, and then applying them to different object instances. In addition, it provides iteration constructs where lists of items (such as those used in menus) can be constrained as a group. Coral has two interfaces: a declarative interface that provides a convenient way to specify the desired constraints, and a procedural interface that will allow a graphical user interface management system (UIMS) to automatically create Coral calls.Keywords
This publication has 7 references indexed in Scilit:
- Constraint-based tools for building user interfacesACM Transactions on Graphics, 1986
- Creating highly-interactive and graphical user interfaces by demonstrationPublished by Association for Computing Machinery (ACM) ,1986
- An object-oriented approach to graphical interfacesACM Transactions on Graphics, 1986
- Animated graphical interfaces using temporal constraintsPublished by Association for Computing Machinery (ACM) ,1986
- The X window systemACM Transactions on Graphics, 1986
- Intermedia: The architecture and construction of an object-oriented hypemedia system and applications frameworkPublished by Association for Computing Machinery (ACM) ,1986
- The Programming Language Aspects of ThingLab, a Constraint-Oriented Simulation LaboratoryACM Transactions on Programming Languages and Systems, 1981