Psychological Needs and Cooperation: Competition in a Two-Person Game
- 1 October 1963
- journal article
- research article
- Published by SAGE Publications in Psychological Reports
- Vol. 13 (2) , 364
- https://doi.org/10.2466/pr0.1963.13.2.364
Abstract
This study sought to determine whether personality variables are related to the disposition to cooperate in a two-person non-zero sum game. Thirty-seven medical students played a 30 trial game for money. The opponent was a "stooge" who made 30 unconditionally cooperative choices. The mean number of non-cooperative choices was 18. On the Gough Adjective Check List, extreme non-cooperators scored significantly higher on need aggression and autonomy; extremely cooperative subjects scored higher on need abasement and deference. No significant differences were obtained for nurturance and dominance.This publication has 1 reference indexed in Scilit:
- Some descriptive aspects of two-person non-zero-sum games. IIJournal of Conflict Resolution, 1960