The world's fastest Scrabble program
- 1 May 1988
- journal article
- Published by Association for Computing Machinery (ACM) in Communications of the ACM
- Vol. 31 (5) , 572-578
- https://doi.org/10.1145/42411.42420
Abstract
An efficient backtracking algorithm makes possible a very fast program to play the SCRABBLE® Brand Crossword Game. The efficiency is achieved by creating data structures before the backtracking search begins that serve both to focus the search and to make each step of the search fast.Keywords
This publication has 4 references indexed in Scilit:
- Computer ScrabbleACM SIGART Bulletin, 1981
- Trie memoryCommunications of the ACM, 1960
- File searching using variable length keysPublished by Association for Computing Machinery (ACM) ,1959
- Linear automaton transformationsProceedings of the American Mathematical Society, 1958