Scenarios in user-centred design—setting the stage for reflection and action
- 1 September 2000
- journal article
- Published by Oxford University Press (OUP) in Interacting with Computers
- Vol. 13 (1) , 61-75
- https://doi.org/10.1016/s0953-5438(00)00024-2
Abstract
This paper discusses three examples of use of scenarios in user-centred design. Common to the examples are the use of scenarios to support the tensions between reflection and action, between typical and critical situations, and between plus and minus situations. The paper illustrates how a variety of more specific scenarios emphasising, e.g. critical situations, or even caricatures of situations are very useful for helping groups of users and designers being creative in design. Emphasising creativity in design is a very different view on the design process than normally represented in usability work or software/requirement engineering, where generalising users’ actions are much more important than, in this paper, the suggested richness of and contradiction between actual use situations. In general the paper proposes to attune scenarios to the particular purposes of the situations they are to be used in, and to be very selective based on these purposes.Keywords
This publication has 7 references indexed in Scilit:
- Testing in the fieldPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- Nephropathy and Hypertension in Diabetic PatientsPublished by S. Karger AG ,2000
- Strengthening the focus on users' working practicesCommunications of the ACM, 1999
- Methods & tools: contextInteractions, 1998
- Understanding Representation in DesignHuman–Computer Interaction, 1998
- CSCW challengesCommunications of the ACM, 1993
- Collaboration and controlCrisis management and multimedia technology in London Underground Line Control RoomsComputer Supported Cooperative Work (CSCW), 1992