Abstract
An information analysis was made of the data collected from 127 college students participating in 3 games of a modified form of "Twenty Questions." The subjects (Ss) guessed animal topics from a list of 16 after each of 4 questions asked and answered by other participants designated as the Es. Results indicated that Ss used 85% of the information provided by 3 of the questions, but transmitted only 21% of the information in a 4th question. No consistent increase in the transmitting of information attributable to learning was found over the 3 games although it was noted that the exptl. design confounded practice and topic effects.

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