Reconstruction of the surface of the human body from 3D scanner data using B-splines

Abstract
There are an increasing number of applications that require the construction of computerized human body models. Recently, Hamamatsu Photonics have developed an accurate and fast scanner based on position-sensitive photon detectors, capable of providing in a few seconds a dense representation of the body. The work presented here is designed to exploit such a scanner's capabilities. An algorithm is introduced that deals with the surface-from-curves problem and can be combined with an existing curves-from-points algorithm to solve the surface-from-points problems. The algorithm takes as input a set of B-spline curves and uses them to drive a fast and robust surface generation process. This is done by adequately sampling the curves, in a manner that incorporates explicit assumptions about human body geometry and topology. The result is a compound, multi-segment, and yet entirely smooth surface, that my be used to calculate body volume and surface area.

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