Simulation of curved surfaces from patterns of optical texture.

Abstract
Previous research on the perceptual analysis of optical texture has been severely restricted by the lack of an appropriate technique for distributing texture on curved surfaces in a uniform manner. In an effort to overcome this problem, the present article presents a new algorithm for generating stochastically regular distributions of texture on any smooth surface regardless of its curvature. We also present a new technique for representing the global organization of a textured image based on the formal concept of a projected area field.

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