A simple data structure for interactive graphic design/drafting

Abstract
Powerful data structures for interactive graphics systems are tediously intricate, and are indeed difficult to program, debug, maintain and modify. A simple data structure is presented to represent two- and three-dimensional objects. One of its great benefits is its ease of implementation and maintenance. Although because of its simplicity various facilities provided by more complex data structures are not available, it can be an attractive basis for a class of graphics systems, such as the operational interactive design/drafting system outline.

This publication has 0 references indexed in Scilit: