A seamless shape for HANIM compliant bodies

Abstract
A standard for representing avatars in VRML worlds has been specified by the Humanoid Animation (HANIM) working group. Avatars based on these specifications are generally composed of a set of body surfaces, which do not ensure satisfying continuity between connected body parts. This paper proposes a generic method for performing real-time body deformations using JAVA and VRML. This method allows generating seamless bodies fully compatible with HANIM standard. CR Categories and Subject Descriptors: 1.3.5 [Computer Graphics]: Computational Geometry and Object Modeling surface representations, 1.3.7 [Computer Graphics]: ThreeDimensional Graphics and Realism - Virtual reality.

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