Special problems in human movement simulation
- 1 January 1980
- proceedings article
- Published by Association for Computing Machinery (ACM)
- Vol. 14 (3) , 189-197
- https://doi.org/10.1145/800250.807491
Abstract
Three dimensional animation of human movement may be obtained by specifying movements in a goal-directed manner and constructing a sophisticated simulator to execute those movements. We briefly describe an architecture for such a simulator and then concentrate on five special problems which arise: scheduling movements which occur concurrently, computing motion of three-link chains, processing contacts, moving the center of gravity and maintaining balance, and adjusting limb twist for a standard orientation.Keywords
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