Abstract
Rats were given choices between 2 pellets at a 1-sec. delay of reinforcement, and a larger amount of reward with a longer delay. 3 levels of magnitude and 6 levels of delay were used in a factorial design. From the measures of preference, conflict behavior, and speed, equal-reinforcement contours could be derived, "which indicated that a unit increase in delay can be balanced by a log unit increase in magnitude." (PsycINFO Database Record (c) 2006 APA, all rights reserved)

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