Cyberculture, cyborg post-modernism and the sociology of virtual reality technologies: Surfing the soul in the information age
- 30 June 1994
- Vol. 26 (5) , 519-528
- https://doi.org/10.1016/0016-3287(94)90133-3
Abstract
No abstract availableThis publication has 4 references indexed in Scilit:
- Virtual reality in the real world: History, applications and projectionsFutures, 1993
- Human Agency in CAD/CAM TechnologyAnthropology Today, 1992
- On the Sociology of Intellectual Stagnation: The Late Twentieth Century in PerspectiveTheory, Culture & Society, 1992
- Nature and origins of virtual environments: a bibliographical essayComputing Systems in Engineering, 1991