Seamful interweaving
Top Cited Papers
- 1 August 2004
- proceedings article
- Published by Association for Computing Machinery (ACM)
- p. 243-252
- https://doi.org/10.1145/1013115.1013149
Abstract
Design experience and theoretical discussion suggest that a narrow design focus on one tool or medium as primary may clash with the way that everyday activity involves the interweaving and combination of many heterogeneous media. Interaction may become seamless and unproblematic, even if the differences, boundaries and 'seams' in media are objectively perceivable. People accommodate and take advantage of seams and heterogeneity, in and through the process of interaction. We use an experiment with a mixed reality system to ground and detail our discussion of seamful design, which takes account of this process, and theory that reflects and informs such design. We critique the 'disappearance' mentioned by Weiser as a goal for ubicomp, and Dourish's 'embodied interaction' approach to HCI, suggesting that these design ideals may be unachievable or incomplete because they underemphasise the interdependence of 'invisible' non-rationalising interaction and focused rationalising interaction within ongoing activity.Keywords
This publication has 21 references indexed in Scilit:
- Ambiguity as a resource for designPublished by Association for Computing Machinery (ACM) ,2003
- Seamful design: showing the seams in wearable computingPublished by Institution of Engineering and Technology (IET) ,2003
- Awareness, Representation and InterpretationComputer Supported Cooperative Work (CSCW), 2002
- The MagicBook: a transitional AR interfaceComputers & Graphics, 2001
- Exhibiting Interaction: Conduct and Collaboration in Museums and GalleriesSymbolic Interaction, 2001
- Sensory-augmented computing: wearing the museum's guideIEEE Micro, 2001
- Traversable interfaces between real and virtual worldsPublished by Association for Computing Machinery (ACM) ,2000
- Your place or mine? Learning from long-term use of Audio-Video communicationComputer Supported Cooperative Work (CSCW), 1996
- Developing a reflective model of collaborative systemsACM Transactions on Computer-Human Interaction, 1995
- Oh, Yes, They Do: How Museum Visitors Read Labels and Interact with Exhibit TextsCurator: The Museum Journal, 1989