What Have Simulation and Gaming got to do with Programmed Learning and Educational Technology?
- 9 July 1973
- journal article
- research article
- Published by Taylor & Francis in Programmed Learning and Educational Technology
- Vol. 10 (4) , 224-234
- https://doi.org/10.1080/1355800730100402
Abstract
The meanings and interrelationships of simulation, gaming, programmed learning and educational technology are considered. Three criteria are put forward for ascribing meanings to such terms. Gaming and simulation are found to have distinct but compatible properties. Programmed learning and educational technology are viewed as a process, not a product. If the two traditions were to interact, both might benefit; game designers might state their objectives and test whether they are achieved. Programme designers might make use of the highly motivational properties of games and simulations.Keywords
This publication has 5 references indexed in Scilit:
- Simulation and Gaming as a Teaching MethodProgrammed Learning and Educational Technology, 1972
- Instructional Planning SystemsPublished by Cambridge University Press (CUP) ,1971
- American Development Projects in the Social StudiesJournal of Curriculum Studies, 1970
- THE THEORY AND PRACTICE OF EDUCATIONAL SIMULATIONEducational Research, 1969
- Some Current Research On Effectiveness of Educational Simulations: Implications for Alternative StrategiesAmerican Behavioral Scientist, 1966