Simulation of object and human skin formations in a grasping task
- 1 July 1989
- journal article
- conference paper
- Published by Association for Computing Machinery (ACM) in ACM SIGGRAPH Computer Graphics
- Vol. 23 (3) , 21-30
- https://doi.org/10.1145/74334.74335
Abstract
This paper addresses the problem of simulating deformations between objects and the hand of a synthetic character during a grasping process. A numerical method based on finite element theory allows us to take into account the active forces of the fingers on the object and the reactive forces of the object on the fingers. The method improves control of synthetic human behavior in a task level animation system because it provides information about the environment of a synthetic human and so can be compared to the sense of touch. Finite element theory currently used in engineering seems one of the best approaches for modeling both elastic and plastic deformation of objects, as well as shocks with or without penetration between deformable objects. We show that intrinsic properties of the method based on composition/decomposition of elements have an impact in computer animation. We also state that the use of the same method for modeling both objects and human bodies improves the modeling both objects and human bodies improves the modeling of the contacts between them. Moreover, it allows a realistic envelope deformation of the human fingers comparable to existing methods. To show what we can expect from the method, we apply it to the grasping and pressing of a ball. Our solution to the grasping problem is based on displacement commands instead of force commands used in robotics and human behavior.Keywords
This publication has 15 references indexed in Scilit:
- A hand biomechanics workstationPublished by Association for Computing Machinery (ACM) ,1988
- Constraints methods for flexible modelsPublished by Association for Computing Machinery (ACM) ,1988
- Spacetime constraintsPublished by Association for Computing Machinery (ACM) ,1988
- Human skin model capable of natural shape variationThe Visual Computer, 1988
- Elastically deformable modelsPublished by Association for Computing Machinery (ACM) ,1987
- Data structure forsoft objectsThe Visual Computer, 1986
- The dynamics of articulated rigid bodies for purposes of animationThe Visual Computer, 1985
- Three-Dimensional Computer Animation: More an Evolution Than a Motion ProblemIEEE Computer Graphics and Applications, 1985
- A Generalization of Algebraic Surface DrawingACM Transactions on Graphics, 1982
- Digital Representations of Human MovementACM Computing Surveys, 1979