Amateur stripping and gaming encounters: Fun in games or gaming as fun?

Abstract
This observational study examined the utility of Goffman's (1961) concepts games and gaming encounters as they relate to the study of amateur stripping. The findings suggest that the concept of gaming encounters is particularly useful in studying the amateur stripping competition. As Goffman suggests, many games can be considered gaming encounters in that many of the explicit rules do not capture the subtleties and nuances of the interaction ritual. Rather, it is the implicit rules that dictate interaction strategies and styles. Unlike professional stripping literature, this study highlights the importance of incorporating the meanings that both the audience and the staff members contribute to this encounter.

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