Imperfection for realistic image synthesis
- 1 August 1990
- journal article
- research article
- Published by Wiley in The Journal of Visualization and Computer Animation
- Vol. 1 (1) , 26-32
- https://doi.org/10.1002/vis.4340010108
Abstract
Creating objects with surface imperfections is accomplished through texture specification and generation techniques. Based on fractal subdivision techniques and relatively simple distribution models, a wide class of surface imperfections may be generated, combined and rendered. The surface effects include scratches, splotches, smudges, corrosion, mould, stains and rust. A rule‐based system is used to position the various surface imperfections on the texture map, and a simple natural language interface is used to specify the kinds of imperfections and their generative parameters through adverbs and prepositional phrases. Results along some of the imperfection dimensions are illustrated.Keywords
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