Using Cognitive Models to Create Menus

Abstract
This experiment was conducted to generate menus for a command language based on the cognitive structures of expert and naive users. Expert and novice menus were generated from networks derived by applying a network analysis algorithm (Pathfinder) to similarity ratings of command functions. The results of a second experiment to test the effectiveness of the menus as training (transition) devices for using the functions in a command-driven style will be reported.

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