Decorating implicit surfaces

Abstract
This work presents a new general approach for applying textures onto implicit surfaces. Its main contributions are: An improved set of interactive tools for subdividing implicit surfaces into convenient patches. An efficient and reliable algorithm for deriving parameterizations for these patches. A new set of useful texturing operations. These results provide a unified representation scheme for a variety of texturing techniques that were previously incompatible, allowing more efficient manipulation, storage, and rendering of textured objects and a fuller use of current texture mapping hardware.

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