Interactive volume on standard PC graphics hardware using multi-textures and multi-stage rasterization
- 1 August 2000
- proceedings article
- Published by Association for Computing Machinery (ACM)
- p. 109-118
- https://doi.org/10.1145/346876.348238
Abstract
No abstract availableThis publication has 4 references indexed in Scilit:
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- Marching cubes: A high resolution 3D surface construction algorithmACM SIGGRAPH Computer Graphics, 1987