Computational Models For Texture Analysis And Synthesis
- 12 November 1981
- proceedings article
- Published by SPIE-Intl Soc Optical Eng
- Vol. 0281, 254-273
- https://doi.org/10.1117/12.965755
Abstract
In this paper, binary and gray-level natural textures are synthesized using several methods. The quality of the natural texture simulations depends on the computation time for data collection, computation time for generation, and storage used in each process. Many textures are adequately simulated using simple models thus providing a potentially great information compression for many applications. Other textures with macrostructure and nonstationary characteristics require more extensive computation to synthesize visually pleasing results. Although the success of texture synthesis is highly dependent on the texture itself and the modeling method chosen, general conclusions regarding the performance of various techniques are given.Keywords
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