Abstract
This paper describes the design, implementation, and evaluation of MiMaze, a distributed multiplayer game on the Internet. The major contribution of this work is to have designed and implemented a completely distributed com- munication architecture based on IP multicast. MiMaze uses multicast communication system based on RTP/UDP/ IP, and a distributed synchronization mechanisms to guar- antee the consistency of the game, r egardless network delay. This paper provides evaluation results on the Mbone

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