Abstract
Resource limitations impose delays in the execution of multiactivity projects. This computer-based experiment investigated both the network configuration and the priorities used at points of obstruction. Reviews of critical path analysis and resource scheduling method are included in addition to a description of the experiment and a summary of the statistical analysis. The effect on delay of network parameters such as free float, density and connectivity is quantified. A new sorting, activity cost per unit time in descending order, is shown to be not significantly less good than traditional critical path values, and of considerably greater practical use on site due to easy computation.

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