Systematic assessment of communication games and simulations: An applied framework

Abstract
This article reviews a framework for the assessment of instructional simulations and games advanced by Ruben and Lederman and applies it specifically to communication games and simulations. The article specifies the common components of simulations and games (roles, interactions, rules, goals, outcomes) and the three criteria (validity, reliability and utility) by which they can be assessed. Finally, the article provides a model for the step by step inclusion of these criteria into the selection/design, use and assessment of simulations and games.

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