Abstract
In the next millennium, computer animation will be both the same as now and also very different. Animators will always have tools that allow specifying and controlling, through manual interactive interfaces, every nuance of shape, movement, and parameter settings. Whether for skilled animators or novices, the future of animation will present a fantastically expanded palette of possibilities: techniques, resources, and libraries for creating and controlling movements. The author discusses motion capture, natural language, evolving systems and digital clones

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