Gender Swapping and Socializing in Cyberspace: An Exploratory Study
Top Cited Papers
- 1 February 2008
- journal article
- research article
- Published by Mary Ann Liebert Inc in CyberPsychology & Behavior
- Vol. 11 (1) , 47-53
- https://doi.org/10.1089/cpb.2007.0020
Abstract
Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. Given the relative lack of research in the area, the main aims of the study were to examine (a) the impact of online gaming (e.g., typical playing behavior) in the lives of online gamers, (b) the effect of online socializing in the lives of gamers, and (c) why people engage in gender swapping. A self-selecting sample of 119 online gamers ranging from 18 to 69 years of age (M = 28.5 years) completed a questionnaire. The results showed that just over one in five gamers (21%) said they preferred socializing online to offline. Significantly more male gamers than female gamers said that they found it easier to converse online than offline. It was also found that 57% of gamers had engaged in gender swapping, and it is suggested that the online female persona has a number of positive social attributes in a male-oriented environment.Keywords
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