Tools for rapid prototyping in the biosciences
- 1 January 1995
- journal article
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Computer Graphics and Applications
- Vol. 15 (6) , 48-55
- https://doi.org/10.1109/38.469515
Abstract
Building physical models of natural objects such as parts of the human skeleton is essentially a reverse engineering process, starting with large volumes of 3D data acquired with medical imaging technologies. Regarding the considerable complexity of natural objects, interactive pre-processing of 3D data prior to production of hard copies is of central significance. Two applications demonstrate how graphics tools can help to exploit fully the potential of producing stereolithographic models in biosciences.Keywords
This publication has 5 references indexed in Scilit:
- Neanderthal computer skullsNature, 1995
- A Decade of Clinical Three-Dimensional Imaging: A ReviewInvestigative Radiology, 1994
- Real virtualityPublished by Association for Computing Machinery (ACM) ,1993
- Marching cubes: A high resolution 3D surface construction algorithmACM SIGGRAPH Computer Graphics, 1987
- Three-Dimensional Computer-Assisted Design of Craniofacial Surgical ProceduresPlastic and Reconstructive Surgery, 1986