Graceful Degradation of Collision Handling in Physically Based Animation
- 1 September 2000
- journal article
- Published by Wiley in Computer Graphics Forum
- Vol. 19 (3) , 239-248
- https://doi.org/10.1111/1467-8659.00416
Abstract
Interactive simulation is made possible in many applications by simplifying or culling the finer details that would make real‐time performance impossible. This paper examines detail simplification in the specific problem of collision handling for rigid body animation. We present an automated method for calculating consistent collision response at different levels of detail. The mechanism works closely with a system which uses a pre‐computed hierarchical volume model for collision detection.Keywords
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