The Corporeal Body in Virtual Reality
- 1 September 1999
- Vol. 27 (3) , 315-343
- https://doi.org/10.1525/eth.1999.27.3.315
Abstract
This paper considers the experience of embodiment in current and (possible) future virtual reality applications. A phenomenological perspective is adopted to explore user embodiment in those virtual reality applications that both do and do not include a visual body (re)presentation (virtual body). Embodiment is viewed from the perspective of sensorial immersion,'where issues of gender, race, and culture are all implicated. Accounts of "disrupted" bodies (for example, phantom limb and dissociation of the self from the body, paralysis, and objectified bodies) are advanced in order to provide a context for understanding the ways in which embodiment in virtual reality environments may be instantiated. The explicit claim that virtual reality is an embodied experience and can facilitate the radical ransfiguration of the body and its sensorial architecture is explored and evaluated.Keywords
This publication has 20 references indexed in Scilit:
- Forms of Technological Embodiment: Reading the Body in Contemporary CultureBody & Society, 1995
- The Design of Virtual RealityBody & Society, 1995
- Written in the FleshBody & Society, 1995
- Boundary Disputes: Homeostasis, Reflexivity, and the Foundations of CyberneticsConfigurations, 1994
- The Materiality of InformaticsConfigurations, 1993
- Cultivating the Body: Anthropology and Epistemologies of Bodily Practice and KnowledgeAnnual Review of Anthropology, 1993
- An Insider's View of the Future of Virtual RealityJournal of Communication, 1992
- Embodiment as a Paradigm for AnthropologyEthos, 1990
- Beyond Stigma: Visibility and Self‐Empowerment of Persons with Congenital Limb DeficienciesJournal of Social Issues, 1988
- Changing the Body—Psychological Effects of Plastic SurgeryAnnals of Plastic Surgery, 1982