Two-handed direct manipulation on the responsive workbench
- 1 January 1997
- proceedings article
- Published by Association for Computing Machinery (ACM)
- p. 107-114
- https://doi.org/10.1145/253284.253315
Abstract
We have built a system that allows users to naturally manipulate vir- tual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based upon Guiard's ob- servations of how humans distribute work between the two hands in the real world. We show how to apply these principles for the workbench environment and describe many issues encountered dur- ing the design. We first develop a framework for two-handed inter- action and then explore a variety of two-handed 3D tools and inter- active techniques. Related issues include how constraints are im- plemented and controlled by the two hands and how transitions be- tween one-handedand two-handed tasks occur seemlessly. Informal observations of the system in practice show that users can perform navigation and manipulation tasks easily and with little training us- ing the two-handed environment. One of our interesting findings was that users often performed two-handed manipulations by com- bining two otherwise independent one-handed tools in a synergistic fashion. In these cases, we did not program two-handed behaviors explicitly into the system; instead they emerged naturally.Keywords
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