Synchronization in Virtual Realities
- 1 January 1992
- journal article
- Published by MIT Press in PRESENCE: Virtual and Augmented Reality
- Vol. 1 (1) , 139-144
- https://doi.org/10.1162/pres.1992.1.1.139
Abstract
Interactive graphics, and especially virtual reality systems, require synchronization of sight, sound, and user motion if they are to be convincing and natural. We present a solution to the synchronization problem that is based on optimal estimation methods.Keywords
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