Producing identity in collaborative virtual environments

Abstract
1. ABSTRACT The usability of Collaborative Virtual Envi- ronments is a function of technical affordances with the implicit and explicit intentions of us- ers. Intentions can be revealed by 'cyborg eth- nography' - a close examination of interac- tions and conversations conducted in CVE's. Three CVE's are examined ethnographically, for evidence that they have at least some char- acteristics of societies or social systems, and for the relevance of gender. It is found that social conventions develop around the theme ofpro- ducing identity, of which gender is one compo- nent. There is doubt that such conventions constitute evidence of a 'virtual' social system. 1.1 Keywords Virtual Reality, social conventions, identity, collaborative virtual environment, gender

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