Hatching by example
- 3 June 2002
- conference paper
- Published by Association for Computing Machinery (ACM)
Abstract
We present a new approach to synthetic (computer-aided) drawing with patches of strokes. Grouped strokes convey the local intensity level that is desired in drawing. The key point of our approach is learning by example: the system does not know a priori the distribution of the strokes. Instead, by analyzing a sample (training) patch of strokes, our system is able to synthesize freely an arbitrary sequence of strokes that "looks like" the given sample. Strokes are considered as parametrical curves represented by a vector of random variables following a Markovian distribution. Our method is based on Shannon's N-gram approach and is a direct extension of Efros's texture synthesis models [EL99; EF01]. Nevertheless, one major difference between our method and traditional texture synthesis is the use of such curves as a basic element instead of pixels. We define a statistical metric for comparison between different patches containing various layouts of strokes. We hope that our method performs a first step towards capturing a very difficult notion of style in drawing --- hatching style in our case. We illustrate our method by varied examples, ranging from typical hatching in traditional drawing to highly heterogeneous sets of strokes.Keywords
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