Physically Based Lighting Calculations for Computer Graphics: A Modern Perspective
- 1 January 1992
- book chapter
- Published by Springer Nature
Abstract
No abstract availableKeywords
This publication has 25 references indexed in Scilit:
- Towards image realism with interactive update rates in complex virtual building environmentsACM SIGGRAPH Computer Graphics, 1990
- Improving radiosity solutions through the use of analytically determined form-factorsACM SIGGRAPH Computer Graphics, 1989
- How to derive a spectrum from an RGB tripletIEEE Computer Graphics and Applications, 1989
- A progressive refinement approach to fast radiosity image generationACM SIGGRAPH Computer Graphics, 1988
- A radiosity method for non-diffuse environmentsACM SIGGRAPH Computer Graphics, 1986
- An Efficient Radiosity Approach for Realistic Image SynthesisIEEE Computer Graphics and Applications, 1986
- Stochastic sampling in computer graphicsACM Transactions on Graphics, 1986
- The hemi-cubeACM SIGGRAPH Computer Graphics, 1985
- Modeling the interaction of light between diffuse surfacesACM SIGGRAPH Computer Graphics, 1984
- A Testbed for Realistic Image SynthesisIEEE Computer Graphics and Applications, 1983