What does virtual reality NEED?: human factors issues in the design of three-dimensional computer environments
- 1 June 1996
- journal article
- research article
- Published by Elsevier in International Journal of Human-Computer Studies
- Vol. 44 (6) , 829-847
- https://doi.org/10.1006/ijhc.1996.0035
Abstract
No abstract availableThis publication has 2 references indexed in Scilit:
- Distal Attribution and PresencePRESENCE: Virtual and Augmented Reality, 1992
- Numerical Methods for Scientists and Engineers.Journal of the Royal Statistical Society. Series A (General), 1962