Finding Common Ground in New Worlds
- 1 January 2006
- journal article
- Published by SAGE Publications in Games and Culture
- Vol. 1 (1) , 111-115
- https://doi.org/10.1177/1555412005281915
Abstract
As games continue to displace television as a mainstream leisure activity, there has never been a better time to study games and to create solid connections between game developers and academic researchers. Building these connections will not be easy for there exists little common ground, and games are surrounded by supposition and saddled with the contradictory presumptions of harm and triviality. Despite these challenges, it is time to study games.Keywords
This publication has 1 reference indexed in Scilit:
- Internet Fantasy Violence: A Test of Aggression in an Online GameCommunication Monographs, 2005