Sea of images
- 26 June 2003
- proceedings article
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- Vol. 4309, 331-338
- https://doi.org/10.1109/visual.2002.1183792
Abstract
A long-standing research problem in computer graphics is to reproduce the visual experience of walking through a large photorealistic environment interactively. On one hand, traditional geometry-based rendering systems fall short of simulating the visual realism of a complex environment. On the other hand, image-based rendering systems have to date been unable to capture and store a sampled representation of a large environment with complex lighting and visibility effects.In this paper, we present a "Sea of Images," a practical approach to dense sampling, storage, and reconstruction of the plenoptic function in large, complex indoor environments. We use a motorized cart to capture omnidirectional images every few inches on a eye-height plane throughout an environment. The captured images are compressed and stored in a multiresolution hierarchy suitable for real-time prefetching during an interactive walkthrough. Later, novel images are reconstructed for a simulated observer by resampling nearby captured images.Our system acquires 15,254 images over 1,050 square feet at an average image spacing of 1.5 inches. The average capture and processing time is 7 hours. We demonstrate realistic walkthroughs of real-world environments reproducing specular reflections and occlusion effects while rendering 15-25 frames per second.Keywords
This publication has 23 references indexed in Scilit:
- Spatially-encoded far-field representations for interactive walkthroughsPublished by Association for Computing Machinery (ACM) ,2001
- Plenoptic stitchingPublished by Association for Computing Machinery (ACM) ,2001
- Unstructured lumigraph renderingPublished by Association for Computing Machinery (ACM) ,2001
- The Wavelet Stream: Interactive Multi Resolution Light Field RenderingPublished by Springer Nature ,2001
- Surface light fields for 3D photographyPublished by Association for Computing Machinery (ACM) ,2000
- Rendering with concentric mosaicsPublished by Association for Computing Machinery (ACM) ,1999
- LDI treePublished by Association for Computing Machinery (ACM) ,1999
- Polymorph: morphing among multiple imagesIEEE Computer Graphics and Applications, 1998
- The lumigraphPublished by Association for Computing Machinery (ACM) ,1996
- Light field renderingPublished by Association for Computing Machinery (ACM) ,1996