Hierarchical pattern mapping
- 1 July 2002
- proceedings article
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 21 (3) , 673-680
- https://doi.org/10.1145/566570.566635
Abstract
We present a multi-scale algorithm for mapping a texture defined by an input image onto an arbitrary surface. It avoids the generation and storage of a new, specific texture. The idea is to progressively cover the surface by texture patches of various sizes and shapes, selected from a single input image. The process starts with large patches. A mapping that minimizes the texture fitting error with already textured neighbouring patches is selected. When this error is above a threshold, the patch is split into smaller ones, and the algorithm recursively looks for good fits at a smaller scale. The process ends when the surface is entirely covered. Our results show that the method correctly handles a wide set of texture patterns, which can be used at different mapping scales. Hierarchical texture mapping only outputs texture coordinates in the original texture for each triangle of the initial mesh. Rendering is therefore easy and memory cost minimal. Moreover the initial geometry is preserved.Keywords
This publication has 17 references indexed in Scilit:
- Texture synthesis over arbitrary manifold surfacesPublished by Association for Computing Machinery (ACM) ,2001
- Image quilting for texture synthesis and transferPublished by Association for Computing Machinery (ACM) ,2001
- Image analogiesPublished by Association for Computing Machinery (ACM) ,2001
- Constrained texture mapping for polygonal meshesPublished by Association for Computing Machinery (ACM) ,2001
- Synthesizing natural texturesPublished by Association for Computing Machinery (ACM) ,2001
- Hierarchical face clustering on polygonal surfacesPublished by Association for Computing Machinery (ACM) ,2001
- Fast texture synthesis using tree-structured vector quantizationPublished by Association for Computing Machinery (ACM) ,2000
- Re-tiling polygonal surfacesACM SIGGRAPH Computer Graphics, 1992
- Generating textures on arbitrary surfaces using reaction-diffusionACM SIGGRAPH Computer Graphics, 1991
- Piecewise surface flattening for non-distorted texture mappingACM SIGGRAPH Computer Graphics, 1991