System support for scalable distributed virtual worlds
Open Access
- 1 January 1996
- proceedings article
- Published by Association for Computing Machinery (ACM)
- p. 141-142
- https://doi.org/10.1145/3304181.3304208
Abstract
Lack of bandwidth has been shown to be a major impediment to achieving realism in large scale virtual worlds with many interacting entities. Recent projects that have addressed this problem have, for the most part, been tied to a single application domain, typically the development of realistic military simulations. This paper presents a brief overview of the techniques to achieve scale adopted by the object execution environment of the VOID shell, a virtual world development toolkit.Keywords
This publication has 1 reference indexed in Scilit:
- An Event Based Object Model for Distributed ProgrammingPublished by Springer Nature ,1996